FIRE
3Warm Worm
Archetype:
Worm
ATK:
600
DEF:
1400
View:
3285
If this card is destroyed, send the top 3 cards of your opponent's Deck to the Graveyard.
Warm Worm — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 48.7 · Deck: 47.5 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Warm Worm's 600 ATK and 1400 DEF earn nothing. Its score comes from being a live, cheap Level 3 FIRE Insect body that appears in 25 sampled decks across 11 archetypes, all as main-deck copies. Its only effect sends 3 cards from the opponent's Deck to the Graveyard, and only after it is destroyed, which is a minor payoff with no recorded combo support. Because combo evidence is absent, combo conversion and resource economy stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Live in 25 sampled decks at about 2 copies each, but no recorded starter or searched appearances, so access is inferred from deck inclusion only (observed). |
| Combo & Conversion | 20 | The card text is a single destruction-triggered mill with no board or extender output, and there are zero combo appearances (inferred from text; combos absent). |
| Resource Economy | 25 | The opponent-deck mill gives no card advantage or refuel to its controller, so resource value is low (inferred from text). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap reach; the mill does not disrupt the opponent's board (verified from text). |
| Material Utility | 60 | A generic Level 3 FIRE Insect body that stays usable as material even when its effect is negated, though no material role stats are recorded (verified from text; inferred for material use). |
| Resilience & Flexibility | 35 | The effect only fires on destruction, so it is not multi-zone or multi-turn and is not a reliable interaction (inferred from text). |
| Deck-Building Efficiency | 70 | Cheap to run with no garnet or lock, and extra copies are harmless, with 2 average copies across the sampled decks (observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 48.7, Deck ≈ 47.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, generic Level 3 body with no garnet or lock cost
- Runs across 11 distinct archetypes, so it is portable between homes
- Effect is free and always available once the card is destroyed
- Pairs with Needle Worm in the sampled decks (60% co-occurrence)
Weaknesses
- Mill-3 is a minor effect with little winning impact
- Effect only triggers on destruction, so it is unreliable as a plan
- No recorded combo or starter appearances to show practical conversion
- ATK 600 is low, so it does not function as a board presence on its own
Counters / choke points
- Banish or other non-destruction removal, which prevents the destruction trigger (inferred from text)
- Negating the card's effect, which removes the mill (inferred from text)
Best use
Level 3 material body with a minor destruction mill. Decks: Worm. Suggested copies: 2.
Evidence & gaps
- Verified: Level 3 FIRE Insect Effect Monster, 600 ATK / 1400 DEF (card text); Effect: if destroyed, send the top 3 cards of the opponent's Deck to the Graveyard (card text); Appears in 25 sampled decks at 2 average copies, all main deck (decks evidence)
- Observed: Needle Worm co-occurs in 15 of 25 decks (60%) and Pot of Extravagance in 14 (56%) (decks evidence); Spread across 11 distinct archetypes; 80% of decks are gameplay type 4 (decks evidence)
- Inferred: Material body role for Level 3 fodder, since no material role stats are recorded; Destruction-triggered effect gives low interaction and resilience; Counter routes are inferred from the destruction trigger in the text
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no top-card ranking present (top-card status false, no rankings)






